AFGNCAAP
AFGNCAAP stands for "ageless, faceless, gender-neutral, culturally ambiguous adventure-person."
The term originates in Zork: Grand Inquisitor, a point-and-click adventure game from Activision in 1997, meant to humorously invite the player into the game and narrative despite having no game mechanism to define the player's avatar. The term is still relevant as an encapsulation of the initial state of a player-defined avatar, and something to keep in mind with respect to an avatar's treatment by a game narrative.
Love to Zork.
Transcription:
“I'm Dalboz. Dalboz of Gurth. They call me the Dungeon Master. Well, they used to, before I got stuck in this lantern. The job doesn't mean much nowadays, but I was a big deal about a hundred years ago. Then magic is banished and Yannick, the Grand Inquisitor, sprays me with Frobozz Electric Wizard Repellent. Suddenly, I'm torn from my body, floating helplessly, and I end up trapped in this piece of junk. Which brings me to you. What's your name? Okay. I'll just call you ageless, faceless, gender-neutral, culturally ambiguous adventure-person. AFGNCAAP, for short. Anyway, you gotta help me."